$1 Read more about this drug .85 million grant to study how digital games can improve players’ wellness behaviors and outcomes Researchers seek to discover how interactive video games can be made to improve physical activity, prevention behaviors and self-administration of chronic conditions The Robert Solid wood Johnson Base today announced more than $1.85 million in grants for research that may offer unprecedented insight into how digital games can improve players’ health behaviors and outcomes. With financing from RWJF’s Health Games Research national program, nine research teams across the national nation will conduct extensive studies to discover, for example, the way the popular dance pad gaming Dance Dance Revolution will help Parkinson’s patients reduce the risk of falling, how Wii Dynamic might be most successfully implemented in high schools to help overweight college students lose weight, how a cellular phone video game with a breath user interface might help smokers stop or reduce their tobacco use, or how facial recognition games might be designed to help people who have autism figure out how to identify others’ feelings.

During the course of the scholarly study, the data and safety monitoring table suggested that, due to inadequate baseline or 6-month data, the sample size should be increased to attain the targeted 37 participants per group. The sample was increased to 104 participants to accommodate 10 percent of the individuals with outcomes that cannot be evaluated owing to inadequate hearing data at baseline or 6 months. A 5 percent overenrollment was allowed for operational reasons. The modified intention-to-treat population included participants who underwent randomization and received at least one dose of blinded treatment.